me rock climbing above the squamish river

Hello!

I’m Jocelyn Fung, a design team leader and a hands-on product designer based in New York City. I’m currently pursuing a Masters degree in Data Analytics and Visualization at Pratt (2026).

Game design principles drive my design practice, providing the foundation to create delightful, human-centered experiences.

While I started my career as a 3D artist in the game industry, I found my true calling in UI/UX and product design across mobile and console platforms.

Now, I’m pivoting towards working as a spatial data designer and analyst to tell stories about people. I’m fascinated with data physicalization and hope to incorporate that into my work.

Outside of work, I enjoy rock climbing, reading books in hotel lobbies, and engineering things with paper.

🤓 jocelynfung@gmail.com
☎️ +1 (929) 237-9231

💪 LinkedIn
😎 Instagram

Work History

Creative Director and Lead UI/UX Designer

Freshplanet - Gameloft
> (New York, NY | June 2020 - May 2023)

SongPop, SongPop Party, SongPop Classic, Unannounced Project

I led the design from end-to-end for multiple cross-platform mobile/console games and apps, taking part in strategy and product direction initiatives to increase conversion, engagement, and usability.

I introduced new design tech to the stack and brought in new processes to unite team members across disciplines for the next generation of SongPop games.

Creative & Marketing Director, Lead UI/UX Designer

BlueBat Games - Greentube Novomatic
> (Vancouver, BC | August 2012 - May 2020)

Hard Rock Social Casino, FoxwoodsONLINE, The Star Entertainment Group, Treasure Island, Mount Airy Resort Casino

I led the design of 5 mobile/web products for our white-label platform (Greentube Pro) collaborating with top-level stakeholders at some of the world’s largest resort casinos to develop a custom-branded online experience.

I was promoted from Senior UI/UX Designer to Creative Director, then added Marketing and LiveOps to my umbrella as we scaled the company from 6 to 30 employees.

3D Environment Artist

Slant Six Games
> (Vancouver, BC | June 2007 - August 2012)

3D Modeler/Texturer for SOCOM: Confrontation, SOCOM Fire Team Bravo, and Resident Evil: Operation Raccoon City

3D Environment Artist

Electronic Arts - Black Box
> (Vancouver, BC | September 2004 - June 2007)

3D Modeler/Texturer for Need for Speed Most Wanted, Need for Speed Carbon, and EA Skate. I specialized in graphic design for city signage and logos.

Experience

12 Years in UI/UX Design

19 Years of Visual Design and Game Art

8 Years as Senior Management

Tool Kit

Figma ✴︎✴︎✴︎ / Adobe XD ✴︎✴︎ / Sketch ✴︎

Photoshop & Illustrator ✴︎✴︎✴︎

JIRA & Confluence ✴︎✴︎✴︎

Maya ✴︎✴︎ / 3DS Max ✴︎

Education

Master of Science (Data Analytics & Visualization)

PRATT INSTITUTE School of Information, New York, NY
> 2024-2026

Bachelor of Arts (Sociology)

UNIVERSITY OF BRITISH COLUMBIA, Canada
> 2002

Game Art & Animation Diploma

ART INSTITUTE OF VANCOUVER, Canada
> 2004

Volunteer

Advisor

Tiny Rex Games
> 2021 - Present

Early Career Committee - Resources Volunteer

Data Visualization Society
> Present