Case Studies and Methods
A deep dive into how I like to work

Merging multiple subscriptions across two apps into one
Tackling the complexities of migrating 6 different user segments to a new subscription plan

A/B testing better ways for new users to discover playlists
User testing revealed that newcomers had no idea how much our music library had to offer

Visibility of system status in real-time interactions
Drilling down into this heuristic to stop frustrated users from canceling live sessions

Prototyping several modes of user inputs for a single feature
Contending with touch inputs on mobile, directional game controllers, and keyboard interactions

Player profiles as a gameplay tool
Hierarchical improvements and performance optimizations on the player profile, a popular screen in our trivia game.