UX Design

I’ve spent most of my career working in the game industry. This is a deep dive into how I like to work.

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case study

Merging multiple subscriptions across two apps into one

Tackling the complexities of migrating 6 different user segments to a new subscription plan.


case study

Visibility of system status in real-time interactions

Drilling down into this heuristic to stop frustrated users from canceling live sessions


case study

A/B testing better ways for new users to discover playlists

User testing revealed that newcomers had no idea how much our music library had to offer


case study

Prototyping several modes of user inputs for a single feature

Contending with touch inputs on mobile, directional game controllers, and keyboard interactions


game design

Employing Value Chains to center the user

Player motivations as a focal point for creating meaningful economic flows and interactions


case study

Player profiles as a gameplay tool

Hierarchical improvements and performance optimizations on the player profile, a popular screen in our trivia game.


projects

SongPop Music Trivia

Building a new meta game, economy, and graphic style for the world’s most popular music trivia game


projects

SongPop Party

A multiplayer party version of SongPop for Apple Arcade, Switch, and Xbox


projects

Greentube Pro, a B2B social casino reward platform

I worked at BlueBat Games, a subsidiary of Greentube-Novomatic from 2012-2020.


projects

Bringing free-to-play rewards to Hard Rock Casinos

How we created custom online experiences for Hard Rock Casino properties around the world with our reward platform


projects

A new game for an existing user base

We migrated loyal players and re-designed a popular free-to-play game for one of North America’s largest resort casinos


process

UX mise-en-place

My two-step recipe for ironing out details before attempting any visuals


process

Hand-off checklists are essential to the definition of done

Eliminating pain points when designs are implemented means we all do better work more efficiently


process

Democratizing design feedback loops for the whole team

Design tools provides ample opportunity to annotate and redline, but an external blog facilitates more discussion


game design

Resources for delightful, rewarding experiences

This article is a collection of resources and philosophies that have shaped my game and product design practice over the years.


mentorship

8 ways leaders delegate successfully

The one Harvard Business Review article I’ve sent to everyone and keep revisiting over and over


strategy

The case for lo-fi wireframes and concepts

A story about the parallels between managing stakeholders and stoking IC creativity


strategy

Dodging cognitive biases in decision making

Removing subjectivity and bias in team brainstorming, user testing analysis, and UX processes.


how-to

How spreadsheets became one of my essential design tools

Be lazy: Photoshop, Figma, XD, and so many others let you pipe data directly into your layouts


how-to

How I use Luminosity to assess colour contrast

A cool trick I learned to determine if there is enough contrast between two swatches of colour or in a screen’s layout overall


how-to

A quick primer on why gradients suck sometimes

Eliminating the muddy grey/brown areas because conventional colour spaces aren’t perceptually uniform


how-to

Sizing icons to feel at home inline with text

My guidelines for setting the size of icons and emojis like glyphs of a typeface


how-to

How I set up notification badges in Figma to expand with more digits

One of my favourite, most satisfying ways to use auto-layout for tiny things

Let’s work together

I work across data, cartography, and product design. I’m a design system enthusiast, former game designer, and user experience expert.

I’m always open to chatting about new projects and opportunities.

Connect with me!